While waiting for the event to start, I helped myself to the freeflow serving of coke and some finger foods, while mingling with the guests and people from Replay and THQ. As the crowds swelled, Elvin Ong, from Replay Interactive Malaysia took the stage.
He welcomed everyone and after welcoming speeches from Replay Interactive Asia Pacific CEO Mr Eric Heng and Microsoft Xbox Hong Kong, Group Category Manager Ms Anna Chow, it was time to invite the star of the show, Luis Gigliotti, Creative Director at THQ Australia.
Luis started off by playing a demo of the game while introducing some of the key elements. At a glance, this looks to be in the same genre of ‘action adventure hack and slash’ game, but according to Luis, some notable features of the game are:
– Seamless transition between cutscene and game mode. While this is increasingly common in many games, Luis highlighted that the graphic quality is consistent so players can continue to enjoy an epic experience throughout. This is amazingly true. We didn’t see any drop of graphic quality on the 50-inch Full HD TV that the game was demonstrated on.
– Those of you who enjoy dishing out combos with various weapons would be happy to know that you can do so in this game. Switching between your arsenals can be done on the fly. This makes it easier and faster for you to experiment and discover the best weapon against the enemy. No more pausing the menu in the middle of a fight to switch weapons, equip and resume.
– Upgrades are one of the highlights in this game. As you play through the game, the character will discover items that either enhance a current arsenal or are a means to access another area. For example, he will acquire smoky wings from a demon thus allowing him to glide. He will be reunited with Ruin, his trusty steed which opens up another level of gameplay.
– There is also a sense of freedom in the way you eliminate your threats. In one instance, you encounter a flying creature and while you can hack at it while it is flies low, another way is to grab it and perform a kill while hanging in the air. The way you choose to do it seems to affect the type of coloured orbs that appear after an enemy is slain. Each coloured orbs serves its own purpose, from health replenishment to a form of currency for upgrade.
According to Luis, there are various weapons and its enhancements to be discovered throughout the game.
After the demo, we got a chance to try the game on the various Xbox360 consoles set up all over the lounge. The unique thing is each of these consoles is showing a different part of the game. These demos showcase the various aspect of gameplay found in the game. In one demo, you get to square off against of a boss that is almost triple the height of War, and Luis hinted that this boss is the smallest.
But one thing that caught my attention in the demo is a portable cannon which allows you to fire detonating spikes. I was having fun firing spikes into a demon’s face with the Right Trigger and then detonate it with the Left Trigger at the nearby demons. I could fire about four spikes before I needed to download again and there’s so much fun you can have with the way you planted those four spikes.
I asked the people from THQ whether we could expect a demo on Xbox LIVE but as of now, there are no news to confirm so. The most we could expect now is another exclusive trailer set to be released soon.
Meanwhile, watch out for more Darksiders videos and information.
Here are some screens from the game, more in the album above.