We downloaded the demo of Electronic Arts’ upcoming casual boxing game "Facebreaker" on Xbox LIVE Marketplace last Friday.
The cool thing about the demo is you can create your own boxer and upload it to EA Server. So at the risk of being laughed at, I took the Xbox LIVE Vision to capture my mug for the character.
If you have tried scanning your face for Tom Clancy’s Rainbow Six Vegas series before, this is a similar process, only better and logical. The process requires you to scan your front face but gives you the option to scan your side face. Of course, if you scan both, you’ll get a more accurate picture. Or with just the front face, you could just let the system work a guess of your profile and see how it turns out. I’m not sure of the actual reason, but this allows you to grab any photo (of someone you hate maybe …lol) and create a dummy character in Facebreaker so you can unload all your punches and kicks on him/her!
Another thing that was done better is after scanning your pictures, you have to place markers on the photo to allow the system to recognise specific parts of your face. This provides for a higher chance of success of finishing the process, unlike in the Tom Clancy’s title where you get an error sometimes after the system tries to put together your facial features for a few minutes.
The last thing I noticed that was done right is to show on a percentage value of the progress. In the Tom Clancy’s title, you pretty much have to get how long it would take (and sometimes the process failed so you have to redo the attempt) and this sort of made you waste time watching the screen.
In Facebreaker, if the captured picture is dark, it will take a longer time to finish the process, but if you put in a bright picture, the process is much faster.
However, due to the nature of the game you can’t expect a realistic result on FaceBreaker because your final mug is kinda ‘caricaturized’, compared to the more realistic-looking outcome I got on Rainbow Six Vegas2.