These are my first impressions, after completing 2 levels:
Pros – Nice introduction at the beginning that is also interactive (won’t spoil it for you) – Nice in-game audio – Not too scary like Condemned – One of the nicest ‘fire’ you’ve seen in the game – Fast reload to last checkpoint when you failed a stage – Fluid first person perspective
– There seems to be auto-aim when using a gun – Fun-to-play battle with zombies, you can choose to pick up a lot of items to do melee (LCD monitor, keyboard, vase, axe, baseball bat, lamp, etc) – Fun inventory mix and match with achievements (i forgot what i did, but i managed to make fire bullets) – Realistic limited inventory space so you have to decide what to carry
– Items have realistic usage limit – Batteries and Lighters don’t last forever
– Some easy achievements (break a car window to open a car door gives you an achievement, hotwire a car to start gives you another achievement) – Regenerating health system – screen turns reddish if you’re taking too much damage, regenerates after a while if there are no threats
Cons – No subtitles – Restricted third person perspective – minor awkward controls (moving your right thumbstick from left to right or vice versa in order to execute a swing attack instead of using buttons; in order to aim, instead of pressing left trigger, you switch to first person perspective while holding a gun)
– Item has to be added to your inventory because you can use it. You can’t switch around items in your inventory with what you have found – so that means you have to drop one item from your inventory first and then pick up the item that you just found.
I feel that the first two levels are like tutorials and are aimed to get you more acquainted at the controls. It is at the third episode which I feel is when the story starts to pick up and get more interesting. This is where you gain use of a nice PDA phone that
has GPS, and being at a new location (no longer inside the hotel).
Unfortunately, that is where I stopped playing. I like what I see so far. Can’t wait to continue.