– Interesting opening cutscene
– During combat, there is an ability to deal a finishing blow when an enemy is down (played as warrior)
– Engaging Tutorial stage
– Choice of skill set: Warrior, Archer, Mage and Assassin
– Unique use of environment to defeat your foes eg. lifting and throwing of crates; slashing a rope to drop a load onto your enemy; activating levers to unleash fire steam onto your enemy
– Unique sneaking animation: You can sneak behind an enemy and kick him off the bridge
– Your character can swim, within a realistic stamina (oxygen) bar
– Save anywhere (no more looking for save points)
– Unique accent of your Mentor: He pronounced "Lever" as "Lair-Ver"
– No subtitles (major letdown for me)
– No third person view (major letdown for me) – how do you expect to appreciate your character/inventory appearance and the environment around you with such a limited view?
– No customisation of character (play as a fixed main character)
– Different interaction with a dead enemy – most other RPGs lets you steal something from his inventory after killing them, but this game so far only lets you pick up the corpse so you can hide it to prevent other enemies from spotting it, or throw the corpse towards another enemy.
– Weird slashing animation when playing as Warrior
– Weird item availability – I was playing as a Warrior, yet I collected more Mana potions than Health potions
– Some poorly-rendered environment graphics
– Less engaging enemy A.I. (I had two enemies running towards me, and when they came close, one of them attacked me while another stood by waiting for his turn)