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14th May 2013 is 2K Games Day!

Posted by emenzee on May 13, 2013
Posted in: Announcements!, Events, Gamers, Games. Tagged: 2K Games Asia, Games Day. Leave a Comment

Gamers Fall-in!

2K Games Day is kicking off at both St. Games @ The Cathay & Bugis+ on Tuesday, 14th May 2013. It allows gamers to try out the promoted title of the week, every Tuesday for the next month for free for an hour at St. Games.

The promoted title for the first week is NBA2K13.

2K Games Day Poster

Get $10 OFF the promoted title of the week after trying out the game which is redeemable at any of our participating retailers, in random order:

- Funzcentre
- Gamescore
- Zepy Games
- Game Scenic & Game Martz
- Seow Choon
- Qisahn
- Gaming World
- g3
- Game Extreme
- Comics Connection islandwide!

St. Games is also organizing a competition for 2K Games which is held in June where participants stand a chance to win up to $400 worth of prizes. Round up your posse!

 

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Win a Limited Edition Tomb Raider Xbox360 controller! (Closing date: 18 April 2013)

Posted by emenzee on April 13, 2013
Posted in: Announcements!, Contest, Games, Peripherals, XBOX 360, Xbox 360 Singapore. Tagged: tomb raider. Leave a Comment

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This red black rugged-looking Xbox360 controller is both stunning and sexy, and it’s yours to win if you participate in this contest. Closing date is 18 April 2013.

Head over to this URL to register your chance, which can be found on your Xbox360 dashboard if your console is connected to Xbox LIVE. Four other lucky winners will win Microsoft Points.

Hook up that console if you haven’t because there’s loads of cool stuff to check out regularly. Screenshots below for your convenience.

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Review: Bioshock Infinite and my love/hate relationship with it

Posted by emenzee on April 10, 2013
Posted in: Games, PC DVD, Playstation 3, Review, XBOX 360. Tagged: Bioshock, Bioshock Infinite. 2 comments

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[ Note: The contents here SPOILER FREE]  Three days after my first playthrough, I am still ‘infinitely bio-shocked’ from the conclusion of the story campaign.

I admit that prior to its launch, I was very sceptical about the game being set on another world that is opposite from what we’ve seen from past two Bioshock games. When the first Bioshock was launched, I recall the game was highlighted for being the first game with excellent water effects.

This was further enhanced with the Bioshock 2’s ‘There’s something in the sea’ campaign that went viral pretty well. Add that with Thalassophobia, my personal phobia of large masses of water such as the ocean, and this is a game other than Dead Space that will always cause a layer of uneasiness to me while playing.

With Bioshock Infinite, I felt a different kind of uncertainty in the first few hours of the game. To me, the build up was slow until my first encounter with Elizabeth. Maybe it’s because I’ve been hearing so much about Elizabeth from the pre-launch videos and I’m desperate to meet her. The tension began to escalate as the plot thickens, and with the discovery of Vigors and weapons, it became the Bioshock that I was familiar with.

At this point of time, I am quite settled down in the game. I stick to switching between Murder of Crows and Possession because the game allows easy switching between two recently employed Vigors. For weapons, I had to take a different approach as some areas were just littered with specific weapons so being an average shooter, I sometimes use up my bullets too quickly and had to resort to other arsenal with a steady supply of ammunition.

Much of the items in Bioshock Infinite mirror the features from BS1 and BS2. The right hand is for weapons handling, while the left hand is for casting chemical induced spells. Although they’re named differently, there’s similar to the counterpart items in the past titles. I even wondered the rationale for the new names. Little did I know that all these will be answered and much more.

The skycity of Columbia didn’t draw me in as much as the dark corridors of Rapture.  Perhaps because it appears more expansive. Many times, I’m quite lost on where to go and had to rely on the objective arrow to lead the way.

I have mixed feelings about the Skyhook, an accessory for the player that was not seen in BS1 and BS2. Understandably, the device is irrelevant underwater. However, as much as it is a weapon and a means of travel, the potential of the device feels underwhelmed. While attaching to the skyrails, the hook instantly wheels you along until you bump into an obstacle or a dead end. The first time it happened, it felt great. I could almost imagine the wind while hanging freely and watching the city from a bird’s eye view. After a few rounds of wheeling though, I start to notice its shortcomings.

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You can make it slow down but you cannot stop midway on the rails. This reduces my element of surprise because by the time I approach an area, I had to decide to dismount quickly or risk landing too near to attract unwanted attention or landing on a disadvantaged spot, especially when the story dictates a bounty for my capture. I guess it helps if the Skyhook wheeling can be manually activated and stopped at the player’s discretion. This reminded me of Batman’s videogame (Arkham Asylum and ArkhamCity) that has a similar arsenal but which can be upgraded later on to allow the player to pause midway.

Keeping with tradition, Bioshock Infinite remains a first-person shooter. However, for a game that constantly invokes the feelings and mood of the player, a visual expression is needed from the player’s point of view. While the game may intend the reaction to be personal, thus coming from the human player directly, I feel that the adding a third person perspective of Booker would enhance his connection with Elizabeth. Many times Elizabeth is seen staring back at Booker (me) with a multitude of facial expression, and I wish there was a way I could see how Booker reacts. Dead Space recognised this and had evolved their Isaac character.

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Without discussing on her role in the plot, Elizabeth is an example of an ally that many games should emulate. She interacts, offers her opinion, scouts resources and hands them over to you (if you allow it). She has the nose to spot items like the dog in Fable II but with a similar resurrecting power of Erika’s from Prince of Persia. Having a girl pulling you up and saying something is always more uplifting than having to walk through a door (when she’s not on your side). Plus, you don’t have to carry her around like Erika. And she sings too, if you didn’t miss the guitar.

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My other quip with the game is that while the Voxophones can be replayed separately through a menu, launching it immediately during the game does not trigger any visual text of the played message. While you’re busy scavenging the room and perhaps triggering some in-game dialogue in the process, the focus on the Voxophones is affected, thus probably contribute to missing clues and details on the story. Perhaps this is meant to get the player to absorb the story fillers slowly, but when I play the game late at night, I usually keep the TV volume low and this affects how much I can catch from the Voxophones. This means I should set up my headphones, but I would like to have that as an option, not a necessity.

The final minor letdown I have with the game is that when I was getting very much engaged with the atmosphere, my interaction is still scripted. I don’t mind the restriction of being able to only open certain doors, but there was an episode when I would like to make a contribution to the kids in the game. They were extending their hands to me but the game wouldn’t let spare a few silver eagles for them. If Elizabeth can throw me some coins, I would like to do the same to these kids.

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That aside, other elements of Bioshock Infinite that contribute to the story deserve much praise and awards and I like the conclusion to the plot. I beat myself for not paying attention/spotting the signs along the way but it leads to an understandable closure that is still open to interpretation.

Nevertheless, there might be elements of the plot that may remain a mystery (from the articles I read) which presents an opportunity to be enlightened through downloadable content.

A note to those who have not played/finished the game – don’t skip the credits!

Bioshock Infinite has no multiplayer, unlike in Bioshock 2, but this is a game which doesn’t need one.  Play it for the plot and easter eggs.

Verdict: Must have; Must Play – 9/10

Xbox360 version of Bioshock Infinite was provided for review.

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Premium Edition, priced at S$99.90 comprise the following:

  • 64 page art book
  • Lithographic Print
  • Handyman Figurine
  • Murder of Crows KeyChain
  • DLC – digital soundtrack and Gear pack
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Call of Duty Championships 2013 – How to sign up (2 Days Left!)

Posted by emenzee on March 14, 2013
Posted in: Announcements!, Contest, Events, Gamers, Games, Microsoft, Tournament, XBOX 360, Xbox 360 Singapore. Leave a Comment

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So you’ve hand picked three other friends to join you in the quest for $1,000,000 grand prize in the Call of Duty Championships 2013.  

You’d want to get started and spend your precious time on your training with the group and formulating your strategy, so here’s a step-by-step guide on what you need to do to register so that you can resume honing your skills in the game.

1.       Sign up for ESL Account (http://www.esl-asia.net/sea/register_player/)

2.       Verify account via email sent

3.       Edit Profile to update:

  • First Name
  • Last Name
  • Date of Birth (In this format: MM/DD/YY)
  • Country of residency (select Singapore)

4.       Go to profile > Game accounts  > Add Game Account

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5.       Team leader – Register a team (http://www.esl-asia.net/sea/register_team/)

6.       Invite members to your team

7.       Friends – Join Team via link on email

8.       Team leader signup for COD BOII Qualifier once criteria is fulfilled

http://www.esl-asia.net/sea/codbo2-360/sg_qualifier/signup/

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 …and you’re done!

Congratulations for being a part of the tournament! All the best to you and to your team!

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Blackberry Timeshift does not require Face Detection; endless possibilities

Posted by emenzee on February 21, 2013
Posted in: Blackberry, Preview, Smart Phones. Tagged: singapore, Z10. Leave a Comment

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After the Blackberry 10 press-con today, we were given access pass to a Blackberry 10 Experience Zone, where we get exclusive hands-on with the Blackberry Z10.

I’ve always wondered if Timeshift works on subjects without a face, i.e. anything without a head and two eye sockets – definition provided by one of the BB10 demonstrators.

So we tried activating Timeshift mode on my hand – as I move my fingers about, the demonstrator tapped on Timeshift mode and snapped a photo.

I was pleased to learn that Timeshift worked!  When reviewing the captured shot, Timeshift focused on the whole hand, which means you will slide the scale horizontally instead of in a radial pattern as shown in many videos.

To me, this discovery offers endless possibilities.

Imagine timeshifting to select the perfect fireworks in the sky, dance move, jumpshots and impromptu pose.

While other smartphones may offer multi-shot to obtain the same effect, I find Blackberry 10 ups the ante by allowing to slide the scale and watch how the action develops in split second precision.

Not convinced? Ask for a demo before buying. Some friendly mobile stores should have a working demo set on display.

BlackBerry 10 Logo

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Blackberry 10 launching in Singapore from 7 March 2013; ready for a fight

Posted by emenzee on February 21, 2013
Posted in: Blackberry, Preview, Smart Phones. Tagged: singapore, Z10. Leave a Comment

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Do you know it’s been 10 years since Blackberry was launched in Singapore?

To mark its decade of presence, BlackBerry 10 will be launched on 7 March (im guessing 7+3= 0703?) and is set to fight for conversion from users who wants a change from their current smartphones.

Apart from the 70,000 apps already in the Marketplace, we are informed today there will be more local apps (apps-made-for-Singapore-users).

We were introduced to two of them at the press conference – Popcorn and PicStory

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Popcorn is an app that consolidates the movie screening from the various cinema operators so you can make swifter choices and reserve your tickets faster, whereas PicStory is a deep special effects editor for your photos to suit various moods and theme.

Preorders and registration of interest are available from the respective telcos.

Click here to preorder from Singtel:

Too bad Alicia Keys, Global Creative Director of Blackberry is not with us at the press-conference.

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How to pair MioTV Go App with your Set Top Box?

Posted by emenzee on February 7, 2013
Posted in: Accessories, Gadgets, mioTV, Peripherals, Preview, Tablets. Tagged: 500GB, App, DVR, iTunes, mioTV, MioTV Go, Set Top Box, Singtel, Tatung. 5 comments

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I came across the MioTV GO App on the AppStore (iTunes) a while back but I can’t seem to be able to get it to pair with my Motorola Set Top Box (the one that comes in Black/Grey design).

I tried asking around but couldn’t get it to work. Someone recommended that my modem could be outdated. However, having changed the modem from 2Wire (white box) to the PACE A5520N, I still couldn’t get it to work.

Then I learnt about a new MioTV Set Top Box 500GB model of which there is a DVR (Digital Video Recording) version that you can subscribe to for $12.90/mth. The current Motorola Set Top Box DVR version comes with 80GB of inbuilt storage with a monthly subscription of $10.70/mth. So I thought the additional subscription for a larger amount of storage is more than reasonable.

And it does! I was finally able to pair the MioTV Go App using the new 500GB Set Top Box.

Once paired, the App allows you to control the MioTV menu on the TV. This is good if you somehow misplace the remote control.

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By the way, there is another free preview session of the Mio TV channels from 8-12 Feb 2013. You can view the promotional details here: http://mio.singtel.com/miotv/promotion-celebrate-chinese-new-year-with-these-8-treasures-and-more.asp

Here’s how the new Set Top Box looks like:

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